﻿			// There are two objects defined in this file:
			// "slide" - contains all the information for a single slide
			// "slideshow" - consists of multiple slide objects and runs the slideshow
			
			//==================================================
			// slide object
			//==================================================
			function slide(src,link,text,target,attr) {
			  // This is the constructor function for the slide object.
			  // It is called automatically when you create a new slide object.
			  // For example:
			  // s = new slide();
			
			  // Image URL
			  this.src = src;
			
			  // Link URL
			  this.link = link;
			
			  // Text to display
			  this.text = text;
			
			  // Name of the target window ("_blank")
			  this.target = target;
			
			  // Custom duration for the slide, in milliseconds.
			  // This is an optional parameter.
			  // this.timeout = 3000
			
			  // Attributes for the target window:
			  // width=n,height=n,resizable=yes or no,scrollbars=yes or no,
			  // toolbar=yes or no,location=yes or no,directories=yes or no,
			  // status=yes or no,menubar=yes or no,copyhistory=yes or no
			  // Example: "width=200,height=300"
			  this.attr = attr;
			
			  // Create an image object for the slide
			  if (document.images) {
			    this.image = new Image();
			  }
			
			  // Flag to tell when load() has already been called
			  this.loaded = false;
			
			  //--------------------------------------------------
			  this.load = function() {
			    // This method loads the image for the slide
			
			    if (!document.images) { return; }
			
			    if (!this.loaded) {
			      this.image.src = this.src;
			      this.loaded = true;
			    }
			  }
			
			  //--------------------------------------------------
			  this.hotlink = function() {
			    // This method jumps to the slide's link.
			    // If a window was specified for the slide, then it opens a new window.
			
			    var mywindow;
			
			    // If this slide does not have a link, do nothing
			    if (!this.link) return;
			
			    // Open the link in a separate window?
			    if (this.target) {
			
			      // If window attributes are specified,
			      // use them to open the new window
			      if (this.attr) {
			        mywindow = window.open(this.link, this.target, this.attr);
			  
			      } else {
			        // If window attributes are not specified, do not use them
			        // (this will copy the attributes from the originating window)
			        mywindow = window.open(this.link, this.target);
			      }
			
			      // Pop the window to the front
			      if (mywindow && mywindow.focus) mywindow.focus();
			
			    } else {
			      // Open the link in the current window
			      location.href = this.link;
			    }
			  }
			}
			
			//==================================================
			// slideshow object
			//==================================================
			function slideshow( slideshowname ) {
			  // This is the constructor function for the slideshow object.
			  // It is called automatically when you create a new object.
			  // For example:
			  // ss = new slideshow("ss");
			
			  // Name of this object
			  // (required if you want your slideshow to auto-play)
			  // For example, "SLIDES1"
			  this.name = slideshowname;
			
			  // When we reach the last slide, should we loop around to start the
			  // slideshow again?
			  this.repeat = true;
			
			  // Number of images to pre-fetch.
			  // -1 = preload all images.
			  //  0 = load each image is it is used.
			  //  n = pre-fetch n images ahead of the current image.
			  // I recommend preloading all images unless you have large
			  // images, or a large amount of images.
			  this.prefetch = -1;
			
			  // IMAGE element on your HTML page.
			  // For example, document.images.SLIDES1IMG
			  this.image;
			
			  // ID of a DIV element on your HTML page that will contain the text.
			  // For example, "slides2text"
			  // Note: after you set this variable, you should call
			  // the update() method to update the slideshow display.
			  this.textid;
			
			  // TEXTAREA element on your HTML page.
			  // For example, document.SLIDES1FORM.SLIDES1TEXT
			  // This is a depracated method for displaying the text,
			  // but you might want to supply it for older browsers.
			  this.textarea;
			
			  // Milliseconds to pause between slides.
			  // Individual slides can override this.
			  this.timeout = 3000;
			
			  // Hook functions to be called before and after updating the slide
			  // this.pre_update_hook = function() { }
			  // this.post_update_hook = function() { }
			
			  // These are private variables
			  this.slides = new Array();
			  this.current = 0;
			  this.timeoutid = 0;
			
			  //--------------------------------------------------
			  // Public methods
			  //--------------------------------------------------
			  this.add_slide = function(slide) {
			    // Add a slide to the slideshow.
			    // For example:
			    // SLIDES1.add_slide(new slide("s1.jpg", "link.html"))
			  
			    var i = this.slides.length;
			  
			    // Prefetch the slide image if necessary
			    if (this.prefetch == -1) {
			      slide.load();
			    }
			
			    this.slides[i] = slide;
			  }
			
			  //--------------------------------------------------
			  this.play = function(timeout) {
			    // This method implements the automatically running slideshow.
			    // If you specify the "timeout" argument, then a new default
			    // timeout will be set for the slideshow.
			  
			    // Make sure we're not already playing
			    this.pause();
			  
			    // If the timeout argument was specified (optional)
			    // then make it the new default
			    if (timeout) {
			      this.timeout = timeout;
			    }
			  
			    // If the current slide has a custom timeout, use it;
			    // otherwise use the default timeout
			    if (typeof this.slides[ this.current ].timeout != 'undefined') {
			      timeout = this.slides[ this.current ].timeout;
			    } else {
			      timeout = this.timeout;
			    }
			
			    // After the timeout, call this.loop()
			    this.timeoutid = setTimeout( this.name + ".loop()", timeout);
			  }
			
			  //--------------------------------------------------
			  this.pause = function() {
			    // This method stops the slideshow if it is automatically running.
			  
			    if (this.timeoutid != 0) {
			
			      clearTimeout(this.timeoutid);
			      this.timeoutid = 0;
			
			    }
			  }
			
			  //--------------------------------------------------
			  this.update = function() {
			    // This method updates the slideshow image on the page
			
			    // Make sure the slideshow has been initialized correctly
			    if (! this.valid_image()) { return; }
			  
			    // Call the pre-update hook function if one was specified
			    if (typeof this.pre_update_hook == 'function') {
			      this.pre_update_hook();
			    }
			
			    // Convenience variable for the current slide
			    var slide = this.slides[ this.current ];
			
			    // Determine if the browser supports filters
			    var dofilter = false;
			    if (this.image &&
			        typeof this.image.filters != 'undefined' &&
			        typeof this.image.filters[0] != 'undefined') {
			
			      dofilter = true;
			
			    }
			
			    // Load the slide image if necessary
			    slide.load();
			  
			    // Apply the filters for the image transition
			    if (dofilter) {
			
			      // If the user has specified a custom filter for this slide,
			      // then set it now
			      if (slide.filter &&
			          this.image.style &&
			          this.image.style.filter) {
			
			        this.image.style.filter = slide.filter;
			
			      }
			      this.image.filters[0].Apply();
			    }
			
			    // Update the image.
			    this.image.src = slide.image.src;
			
			    // Play the image transition filters
			    if (dofilter) {
			      this.image.filters[0].Play();
			    }
			
			    // Update the text
			    this.display_text();
			
			    // Call the post-update hook function if one was specified
			    if (typeof this.post_update_hook == 'function') {
			      this.post_update_hook();
			    }
			
			    // Do we need to pre-fetch images?
			    if (this.prefetch > 0) {
			
			      var next, prev, count;
			
			      // Pre-fetch the next slide image(s)
			      next = this.current;
			      prev = this.current;
			      count = 0;
			      do {
			
			        // Get the next and previous slide number
			        // Loop past the ends of the slideshow if necessary
			        if (++next >= this.slides.length) next = 0;
			        if (--prev < 0) prev = this.slides.length - 1;
			
			        // Preload the slide image
			        this.slides[next].load();
			        this.slides[prev].load();
			
			        // Keep going until we have fetched
			        // the designated number of slides
			
			      } while (++count < this.prefetch);
			    }
			  }
			
			  //--------------------------------------------------
			  this.goto_slide = function(n) {
			    // This method jumpts to the slide number you specify.
			    // If you use slide number -1, then it jumps to the last slide.
			    // You can use this to make links that go to a specific slide,
			    // or to go to the beginning or end of the slideshow.
			    // Examples:
			    // onClick="myslides.goto_slide(0)"
			    // onClick="myslides.goto_slide(-1)"
			    // onClick="myslides.goto_slide(5)"
			  
			    if (n == -1) {
			      n = this.slides.length - 1;
			    }
			  
			    if (n < this.slides.length && n >= 0) {
			      this.current = n;
			    }
			  
			    this.update();
			  }
			
			
			  //--------------------------------------------------
			  this.goto_random_slide = function(include_current) {
			    // Picks a random slide (other than the current slide) and
			    // displays it.
			    // If the include_current parameter is true,
			    // then 
			    // See also: shuffle()
			
			    var i;
			
			    // Make sure there is more than one slide
			    if (this.slides.length > 1) {
			
			      // Generate a random slide number,
			      // but make sure it is not the current slide
			      do {
			        i = Math.floor(Math.random()*this.slides.length);
			      } while (i == this.current);
			 
			      // Display the slide
			      this.goto_slide(i);
			    }
			  }
			
			
			  //--------------------------------------------------
			  this.next = function() {
			    // This method advances to the next slide.
			
			    // Increment the image number
			    if (this.current < this.slides.length - 1) {
			      this.current++;
			    } else if (this.repeat) {
			      this.current = 0;
			    }
			
			    this.update();
			  }
			
			
			  //--------------------------------------------------
			  this.previous = function() {
			    // This method goes to the previous slide.
			  
			    // Decrement the image number
			    if (this.current > 0) {
			      this.current--;
			    } else if (this.repeat) {
			      this.current = this.slides.length - 1;
			    }
			  
			    this.update();
			  }
			
			
			  //--------------------------------------------------
			  this.shuffle = function() {
			    // This method randomly shuffles the order of the slides.
			
			    var i, i2, slides_copy, slides_randomized;
			
			    // Create a copy of the array containing the slides
			    // in sequential order
			    slides_copy = new Array();
			    for (i = 0; i < this.slides.length; i++) {
			      slides_copy[i] = this.slides[i];
			    }
			
			    // Create a new array to contain the slides in random order
			    slides_randomized = new Array();
			
			    // To populate the new array of slides in random order,
			    // loop through the existing slides, picking a random
			    // slide, removing it from the ordered list and adding it to
			    // the random list.
			
			    do {
			
			      // Pick a random slide from those that remain
			      i = Math.floor(Math.random()*slides_copy.length);
			
			      // Add the slide to the end of the randomized array
			      slides_randomized[ slides_randomized.length ] =
			        slides_copy[i];
			
			      // Remove the slide from the sequential array,
			      // so it cannot be chosen again
			      for (i2 = i + 1; i2 < slides_copy.length; i2++) {
			        slides_copy[i2 - 1] = slides_copy[i2];
			      }
			      slides_copy.length--;
			
			      // Keep going until we have removed all the slides
			
			    } while (slides_copy.length);
			
			    // Now set the slides to the randomized array
			    this.slides = slides_randomized;
			  }
			
			
			  //--------------------------------------------------
			  this.get_text = function() {
			    // This method returns the text of the current slide
			  
			    return(this.slides[ this.current ].text);
			  }
			
			
			  //--------------------------------------------------
			  this.get_all_text = function(before_slide, after_slide) {
			    // Return the text for all of the slides.
			    // For the text of each slide, add "before_slide" in front of the
			    // text, and "after_slide" after the text.
			    // For example:
			    // document.write("<ul>");
			    // document.write(s.get_all_text("<li>","\n"));
			    // document.write("<\/ul>");
			  
			    all_text = "";
			  
			    // Loop through all the slides in the slideshow
			    for (i=0; i < this.slides.length; i++) {
			  
			      slide = this.slides[i];
			    
			      if (slide.text) {
			        all_text += before_slide + slide.text + after_slide;
			      }
			  
			    }
			  
			    return(all_text);
			  }
			
			
			  //--------------------------------------------------
			  this.display_text = function(text) {
			    // Display the text for the current slide
			  
			    // If the "text" arg was not supplied (usually it isn't),
			    // get the text from the slideshow
			    if (!text) {
			      text = this.slides[ this.current ].text;
			    }
			  
			    // If a textarea has been specified,
			    // then change the text displayed in it
			    if (this.textarea && typeof this.textarea.value != 'undefined') {
			      this.textarea.value = text;
			    }
			
			    // If a text id has been specified,
			    // then change the contents of the HTML element
			    if (this.textid) {
			
			      r = this.getElementById(this.textid);
			      if (!r) { return false; }
			      if (typeof r.innerHTML == 'undefined') { return false; }
			
			      // Update the text
			      r.innerHTML = text;
			    }
			  }
			
			
			  //--------------------------------------------------
			  this.hotlink = function() {
			    // This method calls the hotlink() method for the current slide.
			  
			    this.slides[ this.current ].hotlink();
			  }
			
			
			  //--------------------------------------------------
			  this.save_position = function(cookiename) {
			    // Saves the position of the slideshow in a cookie,
			    // so when you return to this page, the position in the slideshow
			    // won't be lost.
			  
			    if (!cookiename) {
			      cookiename = this.name + '_slideshow';
			    }
			  
			    document.cookie = cookiename + '=' + this.current;
			  }
			
			
			  //--------------------------------------------------
			  this.restore_position = function(cookiename) {
			  // If you previously called slideshow_save_position(),
			  // returns the slideshow to the previous state.
			  
			    //Get cookie code by Shelley Powers
			  
			    if (!cookiename) {
			      cookiename = this.name + '_slideshow';
			    }
			  
			    var search = cookiename + "=";
			  
			    if (document.cookie.length > 0) {
			      offset = document.cookie.indexOf(search);
			      // if cookie exists
			      if (offset != -1) { 
			        offset += search.length;
			        // set index of beginning of value
			        end = document.cookie.indexOf(";", offset);
			        // set index of end of cookie value
			        if (end == -1) end = document.cookie.length;
			        this.current = parseInt(unescape(document.cookie.substring(offset, end)));
			        }
			     }
			  }
			
			
			  //--------------------------------------------------
			  this.noscript = function() {
			    // This method is not for use as part of your slideshow,
			    // but you can call it to get a plain HTML version of the slideshow
			    // images and text.
			    // You should copy the HTML and put it within a NOSCRIPT element, to
			    // give non-javascript browsers access to your slideshow information.
			    // This also ensures that your slideshow text and images are indexed
			    // by search engines.
			  
			    $html = "\n";
			  
			    // Loop through all the slides in the slideshow
			    for (i=0; i < this.slides.length; i++) {
			  
			      slide = this.slides[i];
			  
			      $html += '<P>';
			  
			      if (slide.link) {
			        $html += '<a href="' + slide.link + '">';
			      }
			  
			      $html += '<img src="' + slide.src + '" ALT="slideshow image">';
			  
			      if (slide.link) {
			        $html += "<\/a>";
			      }
			  
			      if (slide.text) {
			        $html += "<BR>\n" + slide.text;
			      }
			  
			      $html += "<\/P>" + "\n\n";
			    }
			  
			    // Make the HTML browser-safe
			    $html = $html.replace(/\&/g, "&amp;" );
			    $html = $html.replace(/</g, "&lt;" );
			    $html = $html.replace(/>/g, "&gt;" );
			  
			    return('<pre>' + $html + '</pre>');
			  }
			
			
			  //==================================================
			  // Private methods
			  //==================================================
			
			  //--------------------------------------------------
			  this.loop = function() {
			    // This method is for internal use only.
			    // This method gets called automatically by a JavaScript timeout.
			    // It advances to the next slide, then sets the next timeout.
			    // If the next slide image has not completed loading yet,
			    // then do not advance to the next slide yet.
			
			    // Make sure the next slide image has finished loading
			    if (this.current < this.slides.length - 1) {
			      next_slide = this.slides[this.current + 1];
			      if (next_slide.image.complete == null || next_slide.image.complete) {
			        this.next();
			      }
			    } else { // we're at the last slide
			      this.next();
			    }
			    
			    // Keep playing the slideshow
			    this.play( );
			  }
			
			
			  //--------------------------------------------------
			  this.valid_image = function() {
			    // Returns 1 if a valid image has been set for the slideshow
			  
			    if (!this.image)
			    {
			      return false;
			    }
			    else {
			      return true;
			    }
			  }
			
			  //--------------------------------------------------
			  this.getElementById = function(element_id) {
			    // This method returns the element corresponding to the id
			
			    if (document.getElementById) {
			      return document.getElementById(element_id);
			    }
			    else if (document.all) {
			      return document.all[element_id];
			    }
			    else if (document.layers) {
			      return document.layers[element_id];
			    } else {
			      return undefined;
			    }
			  }
			  
			
			  //==================================================
			  // Deprecated methods
			  // I don't recommend the use of the following methods,
			  // but they are included for backward compatibility.
			  // You can delete them if you don't need them.
			  //==================================================
			
			  //--------------------------------------------------
			  this.set_image = function(imageobject) {
			    // This method is deprecated; you should use
			    // the following code instead:
			    // s.image = document.images.myimagename;
			    // s.update();
			
			    if (!document.images)
			      return;
			    this.image = imageobject;
			  }
			
			  //--------------------------------------------------
			  this.set_textarea = function(textareaobject) {
			    // This method is deprecated; you should use
			    // the following code instead:
			    // s.textarea = document.form.textareaname;
			    // s.update();
			
			    this.textarea = textareaobject;
			    this.display_text();
			  }
			
			  //--------------------------------------------------
			  this.set_textid = function(textidstr) {
			    // This method is deprecated; you should use
			    // the following code instead:
			    // s.textid = "mytextid";
			    // s.update();
			
			    this.textid = textidstr;
			    this.display_text();
			  }
			}
